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author | Amin Bandali <me@aminb.org> | 2014-11-07 23:18:02 -0500 |
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committer | Amin Bandali <me@aminb.org> | 2014-11-07 23:18:02 -0500 |
commit | e6915379a3e4dac6a7ea56c6f148042bf9d1a6f3 (patch) | |
tree | b607d041d57bfcc099e1831bdc74fe4fba251675 /compton | |
parent | 22611512c7fa02c0242bf11d401d84667e548f53 (diff) | |
download | configs-e6915379a3e4dac6a7ea56c6f148042bf9d1a6f3.tar.gz configs-e6915379a3e4dac6a7ea56c6f148042bf9d1a6f3.tar.xz configs-e6915379a3e4dac6a7ea56c6f148042bf9d1a6f3.zip |
add compton.conf
Diffstat (limited to 'compton')
-rw-r--r-- | compton/.config/compton.conf | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/compton/.config/compton.conf b/compton/.config/compton.conf new file mode 100644 index 0000000..75cecb7 --- /dev/null +++ b/compton/.config/compton.conf @@ -0,0 +1,93 @@ +# Shadow +shadow = true; # Enabled client-side shadows on windows. +no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows. +no-dnd-shadow = true; # Don't draw shadows on DND windows. +clear-shadow = true; # Zero the part of the shadow's mask behind the + # window. Fix some weirdness with ARGB windows. +shadow-radius = 5; # The blur radius for shadows. (default 12) +shadow-offset-x = -5; # The left offset for shadows. (default -15) +shadow-offset-y = -5; # The top offset for shadows. (default -15) +# shadow-opacity = 0.7; # The translucency for shadows. (default .75) +# shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0) +# shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0) +# shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0) +shadow-exclude = [ "n:e:Notification", "class_g = 'Chromium'", "class_g = 'Dmenu'" ]; # Exclude conditions for shadows. +# shadow-exclude = "n:e:Notification"; +#shadow-exclude = [ "_GTK_FRAME_EXTENTS@:c" ] # Fix dual shadow on some gtk3 powered applications +shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows + # (see also: --detect-rounded-corners) + +# Opacity +menu-opacity = 0.9; # The opacity for menus. (default 1.0) +#inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0) +# active-opacity = 0.8; # Default opacity for active windows. (0.0 - 1.0) +frame-opacity = 0.7; # Opacity of window titlebars and borders. (0.1 - 1.0) +# inactive-opacity-override = true; # Let inactive opacity set by 'inactive-opacity' overrides + # value of _NET_WM_OPACITY. Bad choice. +alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing + # it may result in less X resource usage, + # Yet fading may look bad. +#inactive-dim = 0.5; # Dim inactive windows. (0.0 - 1.0) +#inactive-dim-fixed = true; # Do not let dimness adjust based on window opacity. +# blur-background = true; # Blur background of transparent windows. + # Bad performance with X Render backend. + # GLX backend is preferred. +# blur-background-frame = true; # Blur background of opaque windows with transparent + # frames as well. +blur-background-fixed = false; # Do not let blur radius adjust based on window opacity. +blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ]; + # Exclude conditions for background blur. + +# Fading +fading = true; # Fade windows during opacity changes. +fade-delta = 3; # The time between steps in a fade in milliseconds. (default 10). +fade-in-step = 0.03; # Opacity change between steps while fading in. (default 0.028). +fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03). +# no-fading-openclose = true; # Avoid fade windows in/out when opening/closing. +fade-exclude = [ ]; # Exclude conditions for fading. + +# Other +backend = "xrender" # Backend to use: "xrender" or "glx". GLX backend is typically + # much faster but depends on a sane driver. +mark-wmwin-focused = true; # Try to detect WM windows and mark them as active. +mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus). +use-ewmh-active-win = true; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused + # instead of using FocusIn/Out events. Usually more reliable but + # depends on a EWMH-compliant WM. +detect-rounded-corners = false; # Detect rounded corners and treat them as rectangular when --shadow-ignore- shaped is on. +detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful for window + # managers not passing _NET_WM_OPACITY of client windows to frame + # windows. +refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto. +vsync = "opengl"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc" + # See man page for more details. +dbe = false; # Enable DBE painting mode. Rarely needed. +paint-on-overlay = true; # Painting on X Composite overlay window. Recommended. +sw-opti = false; # Limit compton to repaint at most once every 1 / refresh_rate. + # Incompatible with certain VSync methods. +unredir-if-possible = false; # Unredirect all windows if a full-screen opaque window is + # detected, to maximize performance for full-screen windows. +focus-exclude = [ ]; # A list of conditions of windows that should always be considered + # focused. +detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in + # the same group focused at the same time. +detect-client-leader = true; # Use WM_CLIENT_LEADER to group windows. +invert-color-include = [ ]; # Conditions for windows to be painted with inverted color. + +# GLX backend # GLX backend fine-tune options. See man page for more info. +# glx-no-stencil = true; # Recommended. +glx-copy-from-front = false; # Useful with --glx-swap-method, +# glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync. +# glx-no-rebind-pixmap = true; # Recommended if it works. +glx-swap-method = "undefined"; # See man page. + +# Window type settings +wintypes: +{ + tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; }; + # fade: Fade the particular type of windows. + # shadow: Give those windows shadow + # opacity: Default opacity for the type of windows. + # focus: Whether to always consider windows of this type focused. +}; + |