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Diffstat (limited to '')
-rw-r--r-- | .config/picom/picom.conf | 63 |
1 files changed, 40 insertions, 23 deletions
diff --git a/.config/picom/picom.conf b/.config/picom/picom.conf index b3ad0e5..e1896bc 100644 --- a/.config/picom/picom.conf +++ b/.config/picom/picom.conf @@ -50,10 +50,14 @@ shadow-exclude = [ "class_g = 'Conky'", "class_g ?= 'Notify-osd'", "class_g = 'Cairo-clock'", + "class_g = 'firefox' && argb", "argb && ! window_type *= 'menu'", "_GTK_FRAME_EXTENTS@:c" ]; +# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window. +# clip-shadow-above = [] + # Specify a X geometry that describes the region in which shadow should not # be painted in, such as a dock window region. Use # shadow-exclude-reg = "x10+0+0" @@ -113,9 +117,9 @@ inactive-opacity = 0.8; # frame-opacity = 1.0 frame-opacity = 0.7; -# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. -inactive-opacity-override = true -# inactive-opacity-override = false; +# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows. +# inactive-opacity-override = true +inactive-opacity-override = false; # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) # active-opacity = 1.0 @@ -124,7 +128,7 @@ inactive-opacity-override = true # Dim inactive windows. (0.0 - 1.0, defaults to 0.0) # inactive-dim = 0.0 -# Specify a list of conditions of windows that should always be considered focused. +# Specify a list of conditions of windows that should never be considered focused. # focus-exclude = [] focus-exclude = [ "class_g = 'Cairo-clock'" ]; @@ -208,14 +212,17 @@ blur-background-exclude = [ # General Settings # ################################# +# Enable remote control via D-Bus. See the man page for more details. +# dbus = true + # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. # daemon = false # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. # `xrender` is the default one. # -backend = "glx" -# backend = "xrender"; +# backend = "glx" +backend = "xrender"; # Enable/disable VSync. # vsync = false @@ -240,18 +247,12 @@ mark-ovredir-focused = true; # detect-rounded-corners = false detect-rounded-corners = true; -# Detect '_NET_WM_OPACITY' on client windows, useful for window managers -# not passing '_NET_WM_OPACITY' of client windows to frame windows. +# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers +# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. # # detect-client-opacity = false detect-client-opacity = true; -# Specify refresh rate of the screen. If not specified or 0, picom will -# try detecting this with X RandR extension. -# -# refresh-rate = 60 -refresh-rate = 0; - # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, # provided that the WM supports it. @@ -278,11 +279,11 @@ use-ewmh-active-win = true detect-transient = true; # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same -# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if -# detect-transient is enabled, too. +# group focused at the same time. This usually means windows from the same application +# will be considered focused or unfocused at the same time. +# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. # # detect-client-leader = false -detect-client-leader = true; # Resize damaged region by a specific number of pixels. # A positive value enlarges it while a negative one shrinks it. @@ -317,7 +318,7 @@ detect-client-leader = true; # glx-no-rebind-pixmap = false # Disable the use of damage information. -# This cause the whole screen to be redrawn everytime, instead of the part of the screen +# This cause the whole screen to be redrawn every time, instead of the part of the screen # has actually changed. Potentially degrades the performance, but might fix some artifacts. # The opposing option is use-damage # @@ -330,11 +331,17 @@ use-damage = true; # # xrender-sync-fence = false -# GLX backend: Use specified GLSL fragment shader for rendering window contents. -# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` -# in the source tree for examples. +# GLX backend: Use specified GLSL fragment shader for rendering window +# contents. Read the man page for a detailed explanation of the interface. # -# glx-fshader-win = "" +# window-shader-fg = "default" + +# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar +# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg. +# +# window-shader-fg-rule = [ +# "my_shader.frag:window_type != 'dock'" +# ] # Force all windows to be painted with blending. Useful if you # have a glx-fshader-win that could turn opaque pixels transparent. @@ -358,6 +365,12 @@ use-damage = true; # # transparent-clipping = false +# Specify a list of conditions of windows that should never have transparent +# clipping applied. Useful for screenshot tools, where you need to be able to +# see through transparent parts of the window. +# +# transparent-clipping-exclude = [] + # Set the log level. Possible values are: # "trace", "debug", "info", "warn", "error" # in increasing level of importance. Case doesn't matter. @@ -405,6 +418,10 @@ log-level = "warn"; # normally won't be able to see. Useful when the window has parts of it # transparent, and you want shadows in those areas. # +# clip-shadow-above::: +# Controls whether shadows that would have been drawn above the window should +# be clipped. Useful for dock windows that should have no shadow painted on top. +# # redir-ignore::: # Controls whether this type of windows should cause screen to become # redirected again after been unredirected. If you have unredir-if-possible @@ -414,7 +431,7 @@ log-level = "warn"; wintypes: { tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; - dock = { shadow = false; } + dock = { shadow = false; clip-shadow-above = true; } dnd = { shadow = false; } popup_menu = { opacity = 0.9; } dropdown_menu = { opacity = 0.9; } |